
- Soul nomad and the world eaters alexemia manuals#
- Soul nomad and the world eaters alexemia manual#
- Soul nomad and the world eaters alexemia plus#
- Soul nomad and the world eaters alexemia ps2#
Levin: “A young Sepp gatekeeper in Astec. She’s a mysterious woman who has lived far longer than any human should.”

She founded a village to search for the one who could control Gig. She was thought to have been killed by Gig, but she’s lived in secrecy for 200 years.

Layna the Firebrand: “The greatest mage of all time whose name was known across the land over 200 years ago. She is obsessed with a food called “hotpods”. They are one of many anthro races that exist in the game.Īs for Danette herself, she’s sweet, but a bit ditzy and simple-minded. Sepp have hooves for feet, little horns, and long, floppy ears. She’s direct and thinks the best of people.”īy “Sepp”, they mean that she is a member of the race of anthropomorphized cow people that exists in the world of SnatWE. She has a tough time remembering names, and hates putting too much effort into thinking about anything. “Oddly vital” is a way of describing how Layna is still alive after 200 years that amuses me, for some reason.ĭanette: “A Sepp girl who has lived with the hero under Layna’s protection since the age of 7. He’s cocky and smug, and all he wants is a physical form of his own.” Eventually, he fused with the hero, thanks to the oddly vital Layna. He was nearly killed by Layna, who sealed his soul in an onyx blade. He is feared by all as the Master of Death and God of Destruction. He has powers beyond the wildest dreams of any mortal. Gig: “Leader of the World Eaters that nearly destroyed the world 200 years ago. Gig likes to goad him/her on with promises of power. But use too much, and Gig will dominate your body and wreak havoc once more…” As the hero, you want to use Gig’s power to save the world. Hero: “A human who fused with Gig in order to slay the World Eaters. Pages five-seven have character profiles. The venerable warrior queen sacrificed her Some cowered and fled, while others pledged The violent echoes of agony and murder shattered the land. The harmonious empire stood for more than 10 years,Īnd Prodesto returned to a state of bloody war. Though only one man, his heroism swept across the world.
Soul nomad and the world eaters alexemia manuals#
(Ah, the days when games had manuals that were full of valuable information…) Sadly, it’s in black and white, so you can’t see the character artwork in its full-color glory. Let’s look a little deeper into the manual.
Soul nomad and the world eaters alexemia plus#
Maybe there were more branches in later playthroughs as part of a new game plus kind of unlockable?
Soul nomad and the world eaters alexemia manual#
The game’s manual claims that the story can branch in a number of ways, but on my playthrough, the only branches I saw were marked with a skull and crossbones indicating that using Gig’s power in those choices gets you a bad ending. This explains how, if you misuse Gig’s power, you will be punished in some way. “Use his power to slay the mighty World Eaters, but don’t get carried away…” “The God of Death is back, and he’s looking for trouble!” They’re talking about Gig. “Some people just aren’t fit to play god,” declares the back cover blurb. The cover is decent from a design standpoint, but doesn’t really convey the turn-based feel of the game or the real depth of its story. The background looks like a destroyed village with a hellish crimson laid over it. To his right is a black sword with a somewhat fanciful-looking hilt and a rune-etched blade. Gig is a jerk, but his one of your main allies in the game, and receives some character development over the course of the story. SNatWE was a strategy RPG, and is still unlike any other I’ve ever played.Īn evil-looking character graces the front cover. It was actually the first NIS game that I ever owned. It’s definitely the darkest NIS game I’ve ever played, and also the least cute, with a different art style from Disgaea, Phantom Brave, and the like. However, the game does have a pretty interesting story with some very dark themes.

Why is that? Is it because it was difficult and maybe overly complicated? Coming back to this journal, I realized that I never really felt like I understood the game enough to play it well.
Soul nomad and the world eaters alexemia ps2#
When people discuss PS2 hidden gems, they usually talk about Shadow of the Colossus, or Okami, or Odin Sphere, but never SNatWE. I don’t even remember any magazine reviewing it when it came out. It seems to have fallen into complete obscurity.
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Nippon Ichi Soft has rereleased and remade some of their older games, even more than once, but they’ve never rereleased SNatWE.
